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I think that is the case as well, but this is something different; I
have a ground fog with a distance of 80 (1 unit = 1m) and my object was
only 5 away. Also, the ground plane at y, 0 was not designated as hollow...
-Josh
Thorsten Froehlich wrote:
>
> In article <37E1C9CF.A5C9C092@yahoo.com> , Josh Franklin <sad### [at] yahoo com>
> wrote:
>
> > I have found that it is indeed the fog that messes up the media object.
> > Is this a bug in POV-Ray? and/or is there some workaround to this? I
> > hope this can be fixed.
>
> Making an object hollow opens it for fog and media, I think (but haven't
> checked). It should be listed to behave this way in the docs.
>
> Thorsten
>
> ____________________________________________________
> Thorsten Froehlich, Duisburg, Germany
> e-mail: tho### [at] trf de
>
> Visit POV-Ray on the web: http://mac.povray.org
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